Call of Duty 1 UO map pack MP map sources                   CoDEmanX and Daevius
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 For CoD4/5 radiant!                                          July 10th, 2010

Using our decompiler, these sources were decompiled from the original BSP files
of CoD1 UO map pack. These sources can be used to build maps for CoD4/5.

Each .map source from a decompiled BSP file, looks like this:
- it exports all brushes
- it exports all triangles (terrain, patches, brushes)
- it exports all entities (spawns, lights, models, ...)
- triangles are caulked
- brushes, triangles and entities are in different layers of the .map
- these map source can be opened in CoD1 Radiant

What needs to be done for a full remake:
- retexturing all brushes
- replacing all models
- recreating all terrain and patches using the triangles
- adding portals
- checking all CoD version specific stuff (such as lightgrid etc.)
- at final, removing all triangles (make sure they're not compiled!)
- adding new gametypes, adding more detail, vision files, checking spawns, etc.

Ignore the following warning: "Removed duplicate faces from brush", this is
because we do not rebuild brushes like Radiant does. After a map save this
should be solved.

When using these map sources, please emphasize that you used our decompiled
sources, either put a link to a post about the tool / about us, or put our names
in.

Thanks for using this and good luck remaking ;-)
CoDEmanX and Daevius